NOW AVAILABLE ON MOBILEDownload on the App StoreGet it on Google Play
Update notes

Update 1.6.0

The Vampirio RevampGoogle Play: 28 Oct 2026App Store: next week

Hunters, 1.6 is the biggest update Vampirio has ever had. We rebuilt heroes, gear and progression, added elements and the University, and removed systems that overlapped.

One thing before you read the numbers: we rescaled every stat in the game. Heroes, weapons, towers and enemies all use much smaller numbers now. When you compare old and new values below, compare the percentages, not the raw stats.

← Back to the Revamp overview

Update highlights

Elements

Fire, Ice, Poison and Electric. Hit an enemy's weakness for ×2.5 damage.

The University

Pick one of three research projects before a night. Survive the twist and take the chest.

Hero rarity

Common to Legendary. Every star now gives +20% attack, health and defence.

A weekly rhythm

Missions Mon–Wed, Hellsing Trials Thu–Sun, and weekly passes.

New systems

Elements

Rework

Damage used to be one number. Now the right hero for a night depends on who you're fighting.

  • Elements now matter: Fire, Ice, Poison and Electric.
  • Weakness (new): enemies of every kind, from common skeletons to bosses, can have a weakness. Hitting it deals +150% damage (×2.5).
  • Resistance: enemy resistances were lowered. A typical resisted hit now deals 50% ⇒ 80% of its damage, and a heavily resisted hit deals 10–20% ⇒ 20–50%.
  • Champions, mini-bosses and bosses show their element on their health bar.
  • Elite enemies now deal their own element. For example, Boomer Bat champions deal 50% Electric.
  • Every hero has an element, and hero skills deal that element. See Heroes.

The University

New

We wanted nights you choose to make harder, with a reward that matches the risk.

  • Build it: 6 gold. Upgrades cost 12 / 24 / 36 gold, and each upgrade needs one completed research project.
  • Before each night: pick 1 of 3 research cards, or skip.
  • Card rarity: Common to Mythic. A higher University level gives rarer cards.
  • Reward: survive the night for a Hero, Gear or Supply chest of the card's rarity.
  • Reroll: 1 Reroll Tome, or gems.
  • Where: In certain Campaign maps and all Missions Maps.

Hero rarity & stars

New

Each hero used to have their own star perks, which made stars hard to compare. Now every star does the same thing, and it's big.

TierStarsHeroes
Common0 – 2★Alba, Vlad
Rare1 – 3★Lucian, Radu
Epic2 – 5★Ixidor, Liliana
Legendary3 – 6★Kidd, Mika, Morana
Mythic3 – 6★Arrives in the next update
  • Every star: hero-specific perks ⇒ +20% attack, health and defence.
  • Team bonus: at ★2, ★4, ★5 and ★6, each hero also gives the whole team a small bonus (8–20%).
  • Star health and defence now apply to the hero plus their gear (was the hero only).
  • Ascension Tome (new): raises a hero one tier and lifts their stars to the new tier's minimum. You can ascend up to Legendary.
  • Shards to unlock a hero: 50 ⇒ Rare 110 · Epic 190 · Legendary 300. Common heroes are unchanged. Shards per star are unchanged.
  • Existing heroes: you kept every star. A hero above their tier's limit was promoted so the stars fit.

Tonight panel

New

Losing a boss night with no idea why felt bad. The Tonight panel tells you what you're up against before you start.

  • Opens before final boss nights, and after you lose a boss night. It works in Campaign and Missions.
  • Shows the danger level and the boss's element and weakness, and recommends heroes and gear.
  • Try a hero for one night by watching a video. Borrow a weapon that hits the boss's weakness, also by video.
  • Recruit a hero on the spot: Vlad 100 gems · Lucian, Radu 200 · Ixidor, Liliana 300.

Idle Loot

New
  • A chest on the Home screen fills with Blood Tokens and weapon, armor and relic ingots, based on your furthest Campaign map.
  • You can claim it after 10 min, and it keeps filling for up to 8 h.
  • Fast Rewards: take 2 hours of loot at once. You get 2 a day free by watching a video, plus 1 more for energy.

Energy

Rework

Missions and Campaign now share one energy bar. Each night costs a lot less, so a full bar lasts 10 nights instead of 5.

  • Campaign battles cost energy once you clear Campaign 1, Map 2.
  • Refill: 5 per hour
  • Start a night: 5
  • Restart: 3
  • Blitz a mission: 20

Heroes

All heroes

Adjusted
  • Stats rescaled: for example, Vlad's base health went 500 ⇒ 70, and Vlad's Swords attack went 250 ⇒ 8. Enemy levels changed to match.
  • Levelling up: attack, health and defence now all grow every level. Before, attack and health took turns and defence barely moved.
  • Critical hits: now deal the same bonus damage on every hero weapon.
  • Elements: hero skills now deal the hero's element.
Alba

Alba

Common · FireRework

Alba's old arrow rain was one big hit. Holy Bolts is a stream of piercing fire bolts that rewards lining enemies up.

Holy Bolts (active)

  • Effect: arrow rain that deals 500–750% damage in an area ⇒ shoots 5 / 6 / 7 / 7 / 8 piercing fire bolts, each dealing +20–80% damage
  • Cooldown: 7s ⇒ 10s

Passives & weapons

  • Bullet Time slow: 10 / 20 / 30 / 40 / 50% ⇒ 10 / 15 / 20 / 25 / 30%
  • Tranquility attack bonus: 30 / 50 / 70 / 80 / 100% ⇒ 25 / 30 / 35 / 40 / 50%
  • Crossbow night skill, level 5: 5 bolts, +40% attack rate, −50% damage ⇒ 3 + 3 bolts with no penalty. Range now grows at levels 2 and 4 (+15% each).
  • Grenade Arbalest skill levels: +2 / +4 ⇒ +1 / +2
Vlad

Vlad

Common · PoisonAdjusted
  • Spin to Win defence boost: 200 / 220 / 240 / 260 / 300% ⇒ 250 / 260 / 270 / 280 / 300%
  • Life Leech heal: 20 / 50 / 170 / 350 / 600 ⇒ 5 / 10 / 20 / 40 / 80, scaled to his new health (500 ⇒ 70)
  • Warrior night skill: range +25–30% and arc +10° ⇒ range +10% and arc +25°. Level 5 now adds +50% damage.
  • Team bonus: team defence +10 / 10 / 15 / 20%
  • New skin: Halloween Vlad, in the Trials Pass Premium (Nov 5–25)
Lucian

Lucian

Rare · ElectricAdjusted
  • Stars: +20% move speed at ★2, ★4 and ★6 ⇒ removed. He gets the standard +20% attack, health and defence per star.
  • Gauntlets: crit chance 5% ⇒ 3% · projectile speed 30 ⇒ 50
  • Team bonus: team health +8 / 8 / 12 / 16%
Radu

Radu

Rare · Electric, follows his weaponBuff
  • Element: his skills use the element of the weapon he has equipped.
  • Shapeshift (Udar's health): 175 / 200 / 250 / 300 / 350% ⇒ 300 / 330 / 360 / 390 / 420%
  • No Pain No Gain rage per hit: 3 / 5 / 6 / 8 / 10% ⇒ 5 / 6 / 7 / 8 / 10%
  • Cursehammer: triggers every 5th ⇒ 4th attack · cursed ground lasts 7s ⇒ 5s
  • Hammer attack rate: 1.1 ⇒ 1.2
Ixidor

Ixidor

Epic · IceBuff
  • Attunement element damage: 5 / 10 / 15 / 20 / 25% ⇒ 10 / 13 / 15 / 17 / 20%
  • Icecone Codex, Frozen Path: damage 30% ⇒ 50% · trail width 1 ⇒ 4. The trail also deals damage again (it was bugged).
  • Sparkly Grimoire skill levels: +2 / +4 ⇒ +1 / +2
  • Icecone Codex: if you didn't own it, you received it.
  • Star Pass event: try him free for 5 nights, then recruit him. Until Nov 30.
Liliana

Liliana

Epic · PoisonAdjusted
  • Double Throw: now throws poison axes. The numbers are unchanged.
  • Axe night skill: axes last longer and fly faster, with a slightly smaller damage bonus.
  • Team bonus: team health +8 / 8 / 12 / 16%
Mika

Mika

Legendary · FireBuff
  • Rage Dash: now deals Fire damage, with new effects.
  • Lesson of Timing per enemy hit: 3 / 5 / 6 / 8 / 10% ⇒ 5 / 7 / 9 / 11 / 15%
  • Spear night skill: damage at levels 2 and 4 +10% ⇒ +25%. Level 5 now adds +30% damage.
  • Spears crit. chance: 10% ⇒ 5%
  • Team bonus: team defence +10 / 10 / 15 / 20%
Morana

Morana

Legendary · IceAdjusted
  • Big cats: now deal her element (Ice).
  • Staves attack rate: 1.0 ⇒ 1.2
  • Team bonus: team health +8 / 8 / 12 / 16%
  • New skin: Halloween Morana, in the Trials Pass Deluxe (Nov 5–25)
Kidd

Kidd

Legendary · FireRework

Kidd used to be the loot hero, and that made him feel mandatory. His loot bonus now goes to everyone through Kidd's chest. In return he gets a new fire weapon and becomes a damage focused hero.

New weapon: Red Redeemers

  • A Fire revolver with 10% crit chance and attack rate 2.
  • Fiery Reload: each reload sets off a fire explosion of 6 projectiles (10 at rank 2).

Skills

  • Make It Rain: now deals Fire · duration 8–12s ⇒ 5–9s (attack speed boost unchanged)
  • Scavenger (elite gear drops, Armory refunds) ⇒ replaced by Murder of Crows: crit damage +30 / 45 / 60 / 75 / 100%
  • Lucky: found chests (needed the Dirty Poncho) ⇒ higher chance of upgraded skills during the night
  • Golden Revolver: attack rate 1 ⇒ 2 · reload 3s ⇒ 2s
  • Revolver night skill: extra bullets +8 ⇒ +6 · range +50% ⇒ +30% · damage +100% ⇒ +20% · pierce 3 ⇒ 4, plus +20% damage

Loot

  • Removed: Kidd's +20% loot drop bonus.
  • Kidd's chest now appears on every Campaign map, and any hero can open it. Kidd still gets the better loot.
  • His old offer ladder was replaced by star offers. Owners received the Red Redeemers and 20,000 Blood Tokens.

Gear & skills

Gear rarity

Rework

Gear rarity used to add small bonuses scattered across a few steps, plus rune slots and economy perks. Now every rarity step is a real upgrade, and the steps multiply each other.

  • Rarity bonuses: added together ⇒ multiplied. Each step builds on the one before it.
  • Armor defence: +50% in total, spread over 4 steps ⇒ +10% on every step from Rare to Mythic★4, which is ×3.45 at the top
  • Relic health: +35% in total ⇒ +10% on every step, also ×3.45 at the top
  • Weapon's second skill: unlocks at Mythic★4 ⇒ Legendary★3
  • Removed: rune slots on all gear, and the coin and Blood Token perks on armor and relics.

Weapon rarity tracks

Rework

Every weapon used to climb the same track. Now each weapon type has its own, so a merge feels like that hero getting better at what they already do.

  • Rarity Tracks per Weapon Type:
Weapon typeAttack at Mythic★4Signature bonusCrit chance
Alba's crossbows, Morana's staffs×3.5Range +10% ×4+2 ×3
Kidd's revolvers×3.5Range +10% ×2, Blood Tokens +5% ×2+2 ×3
Lucian's gauntlets×3.5Skill cooldown −5 / 6 / 6 / 8%+3 ×3
Ixidor's tomes×3.9Skill cooldown −5 / 6 / 6 / 8%+2 ×3
Vlad's swords, Mika's spears×3.9Attack rate +5 / 6 / 6 / 8%+3 ×3
Liliana's axes×3.9Pickup range +10% ×4+3 ×3
Radu's hammers×4.1Range +5 / 7 / 8%+3 ×3
  • Free weapons: everyone gets a Curse Hammer, which is Radu's new default weapon. You also get Ixidor's Icecone Codex if you didn't have it.
  • Crit damage on the track: +170% in total, spread over Epic★2, Legendary★2, Mythic★2 and Mythic★4

Gear levels

Adjusted
  • Weapons: +1% attack per level
  • Armor: flat defence per level ⇒ +1% defence per level · Relics: flat health per level ⇒ +1% health per level
  • Minimum gain: every level-up adds at least 3 attack (weapons) or 5 defence or health (armor and relics), so early levels always count.
  • Level-up costs are unchanged.

Skill cards

Rework

Three card rarities meant three ways to spend and a lot of filler cards. Now there's one kind of card, and you can aim for the one you want.

  • Card rarities: Rare, Epic and Legendary ⇒ Legendary only (31 skills). Your old Rare and Epic cards became 2 Armory Chips each.
  • Shop tab: "Boosters" ⇒ "Legendary Cards"
  • Legendary Booster (new): 3 Legendary cards for 300 gems, or 30 for 2,700 gems.
  • Wish: pick the skill you want. It's guaranteed within 10 openings, and a ×10 pack counts as 10.
  • Daily card: 1 Legendary card. You get 2 a day by watching a video, plus 1 more for gems.
  • Removed: Rare and Epic boosters, and the daily card bundles.
  • Exchange stores: a Legendary card costs 15,000 Blood Tokens in the Main store.

Armory & Tavern Chips

Cheaper
  • The Armory and Tavern shop tabs are gone. Chips are now how you get gear and heroes there.
  • Adjusted Chip amount and Gem prices for Armory and Tavern Chips bundles.
  • Main Exchange Store: now sells for Blood Tokens instead of gems.

Town & buildings

Fire & Ice towers

Rework
  • Freezing Bolt (Ice, level 1): slow 65% for 3s ⇒ 40% for 5s · now deals 100% Ice damage
  • Frost Ray (Ice, level 5): slow 60% for 2s ⇒ 50% for 5s
  • Wave of Cold (Ice, level 9): slow 75% for 7s ⇒ 65% for 5s · range 18 ⇒ 20
  • Burning Bolt (Fire, level 1): burn 2s ⇒ 4s · now deals 100% Fire damage
  • Per-level damage bonus: big jumps at a few levels ⇒ steady gains at most levels. The extra range at levels 3 and 7 was removed.

Archer line & Town Hall

Adjusted
  • Retuned Archer, Hunter and Ranger tower range.
  • Increased Cannon and Howitzer tower range and crit. chance.
  • Reduced Cannon and Howitzer tower damage bonus per level.
  • Reduced Fort and Castle range and damage bonus. 
  • Building health and attack no longer scale with Hero stats.

Game modes

Campaign

Rework

Enemies used to scale with your power, so getting stronger didn't always make a night easier. Now every night has a fixed enemy level, and every upgrade you make shows.

  • Level cap per map (new): each Campaign map caps how far your heroes can level up during a night.
  • Map 8 story quests give 400 Blood Tokens each, and the final quest gives 20 gems.
  • Skill chests and XP drops were removed from Campaign maps.
  • Free revive (new): your first revive is free (Campaign, Missions and Umbra Hall). You have 15s to take it.

Missions

Adjusted
  • Schedule: open Monday to Wednesday every week.
  • Enemy levels: fixed for each step instead of scaling with your power.
  • Energy: each night costs much less.

Hellsing Trials

Adjusted
  • Schedule: open Thursday to Sunday every week.
  • League levels: fixed for each step and rescaled.
  • Halloween (Nov 5–25): Premium includes Vlad's skin, deluxe includes Morana's skin.

Umbra Hall

Adjusted
  • Retuned stages.
  • Increased Umbra Token rewards.
  • Updated certain offers in Umbra store.

Boss Dungeon

Adjusted
  • Each boss's tier levels and health were retuned for the new stat scale. Golem now runs from level 21 to 1,286.
  • It runs on its own schedule.

Progression & economy

Mastery Path

Rework

The Mastery Path used to reward time spent in the game. Now it rewards nights you survive, and it doesn't hold back features anymore.

  • Feature unlocks: Gear, Armory, Tavern, Revive and 2× speed used to unlock on the path. They now unlock as you clear Campaign maps.
  • Adjusted certain rewards.
  • Adjusted Mastery XP gain per survived night. 
  • New Claim All button. The path opens at your latest unlocked level.

Town chest

Rework
  • A 6-step chest worth 16,200 Blood Tokens per cycle. Ready chests open in a queue with Open All.
Otto

Loyalty rewards

New
  • Everyone who played before 1.6 gets 40,000 Blood Tokens, 60 Armory Chips, 30 Tavern Chips and 6 Epic Ore.
  • Retired items were converted. Each Epic gear key and hero key became 5 Chips. Each Rare or Epic skill card became 2 Armory Chips. Each Umbra Pass, and any Missions or Trials Pass in progress, was refunded at 2,500 gems.

Removed

  • Umbra Pass (refunded at 2,500 gems per pass bought)
  • Rare and Epic skill cards, and their booster packs
  • Gear rune slots, and the coin and Blood Token perks on armor and relics
  • Armory and Tavern shop tabs (gear and heroes now come through chips, which are cheaper)
  • Kidd's loot bonus and Scavenger (replaced by Kidd's chest for everyone, and Murder of Crows)
  • Mastery Path XP from play time, and the feature locks on the path
  • Hero-specific star perks (replaced by +20% attack, health and defence per star)
  • Skill chests and XP drops on Campaign maps, and bombs and skill chests in the Survive trial
  • Game Center and Google Play Games sign-in (replaced by Google and Apple sign-in)

Quality of life

Home & screens

  • New Home screen with islands, event timers and a promo carousel. Islands rise and sink as events start and end.
  • New victory screen with faster reward reveals, big-reward moments and hero unlock reveals.
  • A notification pops up when your hero's power changes.
  • Buttons give a small wobble when you tap them.
  • Locked features (Armory, Tavern and others) tell you what unlocks them.

Heroes & battle

  • New hero sorting on the Heroes screen.
  • Active skills start every night fully charged.
  • Enemy health bars hide when they aren't needed.

Account & settings

  • Sign in with Google (Android and iOS) or Apple (iOS) to keep your progress safe.
  • New Account tab in Settings that shows your full player ID.
  • You can delete your account from inside the game.
  • On first opening 1.6, an "Account upgraded!" screen shows what happened to your account.

Languages

  • French, Italian, Russian, Turkish, Indonesian and Dutch are now selectable. 
  • German, Italian and Spanish were reviewed by native speakers.

Bug fixes

Heroes

  • Kidd's revolver no longer stops auto-attacking at high attack speed.
  • Ixidor's Frozen Path trail now deals damage.
  • Hero attack and defence now refresh after a revive.
  • Hero outlines no longer disappear on some Android devices.
  • The Heroes screen no longer crashes if your currency changes while it loads.

Battle

  • Frost Ray and Cannon Fire Ray no longer deal more damage at higher frame rates.
  • Slow and speed-up effects now upgrade when a stronger one hits.
  • Fixed the attack speed of the max-level Fire Tower.
  • Raid: fixed a crash when a shield-bypassing attack is dodged, and shield bypass now works against bots.

Screens

  • The Bag's Raid tab no longer opens empty the first time.
  • Fixed a crash when opening some reward tooltips.
  • The "Not Enough" pop-up now takes you to the right screen.
  • Fixed the 2nd and 3rd place styling on the Hellsing Trials leaderboard.
  • Fixed red dots on the Adventure, Town and Heroes buttons.

Shop & sound

  • Double-tapping a price no longer opens two purchase pop-ups.
  • The Master chest's guaranteed-reward counter no longer grows on every claim.
  • The tornado sound no longer blocks other sounds.

The hunt is eternal.

Download on the App StoreGet it on Google Play